Hello Everyone!
So here is my completed alien model. I've made quite a few changes to him since the last time I posted. I've already sent him to my rigger, Sean Manning, and I might make some last minute changes before he starts the rigging.
So far, here's what I did. If you've noticed, I changed up his hind legs quite a bit, making them more squirrel and ferret-like. Before they resembled a very weak chicken leg, which wouldn't me conducive for rigging. I went ahead and lengthened the bone a bit in the front and made it larger. Now for the other changes. I made his claws more menacing, rounded out the tail more, made him skinnier, fixes his neck. perked up his ears, and made some other proportional changes. Take a look!
Anything else I should change or add before it's finalized? Suggest away!
In addition, the body of my spaceman is rigged. As of now, I've already narrowed down a facial rigger for him.
I'll keep you updated!
Hell yeah Sean, the space alien fit the world perfectly. I am looking forward to the colors and textures.
ReplyDeleteLooks great Sean! I agree with most about the lack of ribcage in the front..but perhaps it's not really an issue if it's not for you. Also, another stylistic comment (you may be going for this, if so disregard), but I feel the bridge of his nose is kind of squared off as it descends down towards the eyes. Basically there's a sharp edge there. If, stylistically, you wanted more of an organic feel, you could round that area out some. Organic in 3D is tricky because Maya naturally wants us to design things box like,..so it's up to the artist to counter that if they want something more organic in nature.
ReplyDeleteWell, that's my 2 cents. Really coming along nicely Sean, great work!